Strategic Training
From Conquest Wiki
Since you've had lessons on both the basics and technical details, it's time for your last training session. Without a strong understanding of the strategic options available, all your knowledge about your troops is just going to let you get them into trouble. I'll begin with some detailed information on what to do with the resources you have to get a good start against your enemies, and maybe some of your men will even make it home after this.
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Starting
Until you have some real combat experience you'll want to stick with the basics to give your troops the best chance at a successful deployment. You want to select an area with many nearby cities and drop your pods around it. They should be close enough to support each other, but spread out enough to have good coverage for claiming cities. Bear in mind that your opponent is doing the same thing; it can be unpleasant to land directly on them. Plan your drops so that you have options if you do find yourself arriving in the same region as your enemy.
Satellites
The standard supply we have available for commanders is three satellites, and you receive a new one on every even turn number. Satellites are plentiful, and you should use them whenever it is important to you to know if an enemy has units in a tile. However, if knowing an enemy has units nearby won't change your actions, consider saving your satellites.
Missiles
Missiles are your answer to enemy squads or units that you don't have enough resources to deal with: every unit in the targeted tile will be destroyed. You never begin with missiles, and receive them every fourth turn beginning at turn four.
Drop Pods
Regulations dictate that you begin your attempt at conquest with 3 drop pods, and are alloted another to support your efforts on every sixth turn beginning at turn six. Where to place them is a judgment call, but drop pods are almost always more effective the riskier the drop is.
Trooper + Tank
Be careful when moving one trooper and one tank together, as they are a poor compliment to each other's actions. This combination becomes very powerful when flanking though!
Scouting
If you have a single unit deep in enemy territory, it isn't cowardice to avoid attacking an enemy city. Having a scout nearby to watch and threaten can be far more valuable than neutralizing a city for one turn.
Training
While nothing compares to experience gained against real enemies, we do have an AI opponent available for you to practice against. You can even control the parameters of the simulation to handicap yourself or the AI if more or less challenge is needed. AI commanders may be assigned as your opponents or allies when you host the game. In addition to this valuable simulator in the game, guides with additional detail on squad matchups, combat calculations, and production distribution are all available in the archives here for your perusal.
Basic information on total control is available to all combatants, and you should pay attention to the amount of production each turn. By tracking this statistic, you can keep in mind how many units the enemy is likely to have. Due to the fog of war it can be easy to feel like you're being overwhelmed, but your enemy may actually be in worse shape than you are. Never give up, Commander!





