Talk:Battle Guide

From Conquest Wiki

Jump to: navigation, search

Contents

Content

Imho, this belongs to Battle Algorithm.

Here would fit something like the text below, unless you believe players should be smart enough to figure it out on their own:

General Strategies

In the beginning of a game it is crucial that you spread your units to as many territories as possible to be able to reach a high number of cities within a small number of moves. To move all units at once select them with the Shift key. To single out a unit to move in a different direction or to leave at the current territory just click on the stack: it will get removed and you can drag it to another territory or leave it. Keep in mind that in a 1v1 battle it is meaningful to place the core of your empire in the middle of the map as expanding to corner cities will yield units far away from the battle center, which would slow down the movement of your troops. On the other hand, in battles involving more than 1 opponent it will make sense to secure a position outside of direct reach of the enemy's troops.


When you move your units forward always pick up the closest unit, even if you have to move it out of a city - just make sure you have another unit ready to replace it. As long as the city remains occupied on the next move it won't affect your production. Bombers make an excellent use of this tactics as you can shift pretty much all your bombers one city ahead in one single move.

Operations

When you use your Operations keep in mind the following: if you drop a Pod on a territory visible by your opponents, they can destroy all your newly acquired units with a missile before you can move. Thus, make use of your satellites to find unoccupied cities to conquer or drop your Pod on territories surrounded by mountains - chances are you are invisible there. Also, make use of your satellites to figure out where your opponent's core might lie and try to sabotage its production by sacrificing a Trooper.


You can keep track of your opponents Operations - all get a missile every 4 moves and a Pod every 6 moves.

Battles

When you prepare for a big fight concentrate your troops according to your intelligence findings - consider the possible outcomes according to the Battle Algorithm (Expert's Guide now)

etc....

You need to distinguish between guides and other articles. Battle Algorithm for example should only describe how battles work, and not give players any ~subjective~ advice. Some of the things you posted fit a lot better to Beginner's Guide -- you find those things out in the first few games you play (e.g. what to do in the beginning, the shift key, where to drop pods, replacing units). Some like counting nukes and using satellites x turns ahead belong nicely here though. Right now Beginner's Guide is just a link to the introduction, but we should make it an article on its own. At least that's how it was planned to be. – Rok (talk) 23:01, 11 December 2008 (UTC)
Well, I must disagree here. What units emerge victorious is directly linked to your battle algorithm and cannot be derived just like that - there is quite an amount of additional information to be considered. The strategies I described are also something players come up through experience and multiple fights, and even though I find your optimism about every players' abilities to find everything out on their own highly positive, most often this is not the case ;) (Allow me to gloat here - even you didn't recognize the sabotage tactics as viable at first :P). Fact is, you know your game in and out and many things are "given" for you, totally not so for a newcomer. ~ Wrannie
I just realized this probably sounds totally wrong on many levels :D. I mean that a newbie would first go to the beginner's guide and get a feeling about the game with the information there. What you claim though to belong to "beginners' tactics" requires information from your advanced concepts and game experience in addition. I could figure out many things only because I could catch you up in game and talk to you. This will not be the case with most players. Get what I mean? (oh yes ~ Wrannie :P)
Signing your comment means literally writing four tildes and not manually writing "~ Wrannie", btw. :)
What I said belongs to Beginner's Guide does not require you to know how production or battles work. I've played against a lot of people that played this game for the first time, and I've seen how their tactics evolve. How to use production cores to your advantage (manipulating them, predicting unit gains, delaying production) is a totally different dimension than where to drop pods to not get nuked out of the skies.
Squad counters are directly linked to the battle algorithm, but it's something you can derive from the algo -- but even more often you try out the different unit combinations in game. Look at it like this. The battle algorithm article is a description of an algorithm, while guides are suggestions on how to play better. – Rok (talk) 21:04, 12 December 2008 (UTC)
Personal tools