Technical Training

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Since you know what you have to work with, it's time to go over how you give orders to actually get things done. Once you understand that, I will explain exactly how those orders are carried out and what you are trying to accomplish with them. Pay attention, combat is hard enough without miscommunication on top of it.

Contents

Actions

All of your orders are given by dragging and dropping. Operations are dragged from their window onto the battlefield, and cancelled by dragging back to the operations window. Units are assigned to move by dragging them from the tile they're in and dropping them on the tile they should move into.

TechActions.jpg

Turn Order

During a turn, events resolve in the following order: Missiles > Movement > Drop Pods > Combat > Reinforcements > Satellites.

Combat

Combat happens when your units end the turn in the same tile as enemy units. While moving, units can not engage each other -- battles only occur at their destinations. Flanking attacks are much stronger than regular attacks and occur when your ground based units assault an enemy from two separated sides. To perform a flanking attack, order two non-adjacent ground units to move to the same destination. Remember that if combat occurs in a city, all progress on unit production that city would normally make is lost.

TechCombat1.jpg
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Events

Every turn a summary of all your ops, combat, and units gained is presented to you. In addition to moving your existing units you should click through this list and make sure you don't miss any key info.

TechEvents.jpg

Winning

To conquer the planet you and any allies you have must control 75% of the planet's production or have the most total control at the agreed upon cease fire time - Each turn, the percent of production you control is added to your total control tally. Note that by the standard rules of engagement combat ends and total control determines the victor when turn 20 starts. Be careful that this doesn't catch you by surprise, you are not allowed to give orders on the final turn.

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That's all there is to giving orders. Simple, really. This part of your training is now complete, and it's time for you to talk to our chief strategist.

Continue to strategic training

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